Structures June 27th: Redesign continues.. |
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I suggest you turn on god mode or give all (for armor) before you step
to close to this thing, it packs a punch (not excessivly so mind you, just
enough to kill you or leave you hurt very badly with body armor and a power
sheild). It's very cool and leaves a crater behind, take a look.
Submitted by: DarkVein |
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Elevator go up.. Elevator go down.. Elevator go up.. Elevator go BOOM!
Marine go down the hooooooole...
This is a very fun one, the level isn't done especially well, it was someone else's idea (url in included text file), I just built it, and I did it quickly so I could get it up here, as there were people who wanted to know how to do this, the fluff is secondary as far as the purpose of this site goes, but I still would like to redo it (or have someone else redo it). Ok, here's how it works, There are three switches, but only one is neccisary as far as functionality goes. Two of them make the elevator go up or down depending on it's position. The third blows it up, simple enough? :) It is, but I hadded some perks, on it's own the switch (any trigger will do btw) meerly kills the lift (deletes/removes it). So I added some fireworks, and set them to go off up to a second apart (you can use decimal values in timings). I also added a rather large shaft under the lift which has a lid on it, and is then blown up by the explosions, and to make sure the person dies, I have a trigger_hurt at the bottom with an insanely high value. If you're going to do something, do it right. :) Submitted by: DarkVein |
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